形容詞
释义
以8位元/比特為單位的
來自或類似8位元電腦時代藝術或音樂的
Typically far more complex than the songs of the 8-bit games, songs in Amiga games had a highly varied structure, but usually followed the same basic principles seen in the 8-bit games (shorter loops with fewer distinct sections for battle music, and longer loops with more distinct sections for in-game music).
2008 January 1, Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, MIT Press, →ISBN:Much of La-Mulana's 8-bit aesthetic is tied to its self-imposed graphical limitations. To start, the native resolution of 256 × 192 pixels is (as we would expect) much less than that of contemporary standards[…]
2008 November 12, Brett Camper, “Retro Reflexivity: La-Mulana”, in Bernard Perron, Mark J.P. Wolf, editor, The Video Game Theory Reader 2, Routledge, →ISBN: